Casual Video Game Play as an Augmentation Intervention for Depression and Co-Morbid Anxiety: A randomized controlled study
Grant
Overview
abstract
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The purpose of this study is to investigate if a prescribed regimen of CVG play added to antidepressant medication treatment is as effective in reducing symptoms of depression and co-morbid anxiety as standard augmentation medication therapy. If this is true then an efficacious, non-pharmacological, augmentation intervention will be available for therapist to prescribe. The randomized controlled clinical study will consist of sixty (60) participants who have been diagnosed with clinical depression and are been treated, or have been previously treated, with medication and experienced suboptimal outcomes. Participants scoring =13 on QIDS after a 6-8 week anti-depressant medication trial will be randomized into either a control group that will receive augmentation agents (Buspirone and if this is not tolerated Lithium) or the experimental group which will play a prescribed regimen of 18 game sessions.
date/time interval
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October 2011 - October 2014
awarded by